• retro-wertz's avatar
    Update GBA save type detection and cleanup... · a0cec107
    retro-wertz authored
    1. EEPROM: move eepromInUse and eepromSize from EepromReset() to eepromInit()
    to avoid re-initializing during a reset (makes item below redundant)
    2. Remove gbaSaveType variable - this is now redundant due to change above
    which probably was added for this reason since games using eeprom fails with
    gamepak error after a reset.
    3. Add labels to identify cpuSaveTypes
    4. libretro: remove workaround for eeprom reset issue (#1), do not apply
    custom gbPalettes if not running in GB, change vram size to 0x18000 in
    memory map
    a0cec107
EEprom.cpp 5.39 KB