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restore-defaults-fix
1f3779d8
·
Don't delete the ini in order to restore defaults, instead just iterate.
·
Feb 01, 2023
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parallel-pipeline-creation
a67604d0
·
Tighten up shader compilation logging
·
Feb 01, 2023
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tilt-improvements
5b9b7b4e
·
More language fixes, thanks Narugakuruga
·
Feb 01, 2023
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nvda-support
1c5c2598
·
The basic setup to be able to call the NVDA text-to-speech API on Win64 only.
·
Feb 01, 2023
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tilt-improvements-2
af8e4cd3
·
Fixes for portrait mode. Move the haptic feedback setting where it belongs.
·
Feb 02, 2023
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tex-alpha-fix
c11f7e3a
·
Fix texture alpha when texturing from full-alpha textures.
·
Feb 02, 2023
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minor-readback-refactors
a989b086
·
Plumb through a parameter for creating framebuffers of different color formats
·
Feb 03, 2023
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libretro-buildfix-gles3
df170000
·
Attempt at libretro buildfix
·
Feb 03, 2023
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readback-with-stretchblit
fb8aff5a
·
Split out the depth stuff from the file, move to GPU/Common
·
Feb 03, 2023
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readback-refactor
236611ac
·
Initial implementation of depth readback for Syphon Filter. Fixes the lens flares.
·
Feb 04, 2023
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lens-flare-workaround
281b0d6a
·
Quick fix for the lens flare in Burnout
·
Feb 04, 2023
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async-readback-prep
31df6bf0
·
Move some code around, get rid of some unnecessary fences
·
Feb 05, 2023
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readback-more-prep
23049533
·
Restore GetDepthBuffer precision - the stretchy-color-readback path is not suitable for this.
·
Feb 05, 2023
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gl-delayed-readback-prep
742e123b
·
Address feedback
·
Feb 07, 2023
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mac-fp-revert
46376d10
·
Revert "Core: Switch to double precision VFPU sin/cos."
·
Feb 07, 2023
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mac-math-workaround
9e736ca5
·
Workaround for sin/cos issue in GTA on Mac (and maybe others)
·
Feb 07, 2023
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listsync-eat-cycles
9827dd53
·
Count listsyncs and drawsyncs in gpu stats. Eat some cycles in listSync
·
Feb 08, 2023
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implement-delayed-readback
ab63689c
·
Remove bad comment
·
Feb 08, 2023
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reduce-button-touch-scale
85ee8510
·
Just reorder some settings.
·
Feb 08, 2023
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tag-format
dc74778d
·
Do the last ones too
·
Feb 09, 2023
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