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depth-scale-cleanup
639ca318
·
Address feedback
·
Feb 11, 2023
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depth-scale-centralize
547ecec0
·
Replace the rest of the uses of DepthSliceFactor
·
Feb 11, 2023
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depth-scale-fixes
1938fa44
·
Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
·
Feb 11, 2023
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tilt-control-improvements
7d40ed6b
·
Tilt control: Split the deadzone parameter since it needs to be different for different types.
·
Feb 11, 2023
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savestate-cleanups
016fe116
·
Use MeasureAndSavePtr for rewind saves. Fix uninitialized variable.
·
Feb 12, 2023
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rewind-cleanups
cebb885e
·
Address feedback
·
Feb 14, 2023
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savestate-fixes
718cb9ee
·
Reorder savestates to put memory before CoreTiming.
·
Feb 14, 2023
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delay-in-osk-dialog
78f3d450
·
Eat some CPU cycles in sceUtilityOskUpdate. Works around timing bug in Ghost Recon Predator.
·
Feb 14, 2023
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depth-block-transfer
ae9291f3
·
More work on depth copies. Seems to be enough for Iron Man.
·
Feb 15, 2023
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rainbow-six-perf-fix
adda49d0
·
Add a heuristic avoiding joining framebuffers horizontally
·
Feb 15, 2023
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opengl-delayed-readback
14fdbfc0
·
OK now it kinda works in GL but it slows everything down terribly
·
Feb 16, 2023
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upgrade-spirv-cross
0cb051a3
·
Update SPIRV-Cross to a version that builds in debug mode on the latest VS.
·
Feb 24, 2023
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fix-uwp-build
61c5b9e0
·
Retarget UWP projects for latest VS build
·
Feb 24, 2023
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cleanup-texture-dirty
e332259e
·
Oops (fix UWP)
·
Feb 25, 2023
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display-struct
fd184a46
·
UWP buildfix
·
Feb 25, 2023
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more-rendering-cleanup
0d57f3be
·
Unify GPUCommon::DoState.
·
Feb 25, 2023
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gpu-common-hw
9e8f1d3c
·
Make the DoState stuff less ugly
·
Feb 25, 2023
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gpu-common-hw-moves
8fb75e0c
·
Unify most of the DebugGetShader* functions
·
Feb 25, 2023
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gpu-common-hw-move-exec
af2fd7b0
·
Move Vulkan clear detection logic into DrawEngine like the other backends.
·
Feb 25, 2023
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move-more-stuff-gpucommonhw
72bed6f2
·
Some DeviceLost/DeviceRestore cleanup
·
Feb 26, 2023
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