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merge-dirty-shader-functions
14af2f9f
·
Merge the dirty-last-shader functions
·
Sep 21, 2023
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original-address-asserts
8a90e94e
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Add an assert to try to track down a mysterious reported crash.
·
Sep 21, 2023
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minor-stuff-again
81f47caf
·
Clarify the primitive expansion, add reporting
·
Sep 22, 2023
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readme-1.16.3
455b5848
·
Linkify readme
·
Sep 22, 2023
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assert-time
949f746f
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Add time-elapsed to assert messages
·
Sep 23, 2023
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asserts-and-checks
e64d1e94
·
add reporting to the invalid replacement op
·
Sep 23, 2023
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more-crash-fix-attempts
964f606a
·
Fix some issues around geometry shaders - like, loading them from shader cache while disabled
·
Sep 24, 2023
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remove-shader-cache-load-thread
d31ba393
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Don't load the shader cache on a separate thread - all it does is already async
·
Sep 24, 2023
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simplify-getshaders
6e303e8f
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
·
Sep 24, 2023
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get-index-bounds-autovec
45bc4d87
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Make GetIndexBounds friendlier to autovectorization. Works on x86 at least.
·
Sep 24, 2023
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keymap-lock-fix
32642097
·
Add some missing locking in KeyMap.cpp.
·
Sep 24, 2023
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cleanups-fixes
546f9d77
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Some cleanups and fixes to obscure crashes
·
Sep 24, 2023
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minor-java-lifecycle-stuff
0fd22ea3
·
Comment clarifications. Slightly extend renderlock use in shutdown.
·
Sep 25, 2023
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assorted-fixes-11
42fcd399
·
Restore the ReadyForFence flag. Some paranoia probably
·
Sep 26, 2023
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ini-rewrite
2bd2292b
·
With string_view, stripping whitespace can be done without allocs.
·
Sep 26, 2023
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jit-exit-fixes
dd2b1ace
·
BlockCache on ARM/ARM64: Allow two more exits
·
Sep 26, 2023
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separate-accelerometer-events
c28dc9e4
·
Pass in accelerometer readings using NativeAccelerometer instead of NativeAxis
·
Sep 27, 2023
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assorted-fixes-12
84d0236b
·
Comment fixes
·
Sep 27, 2023
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opengl-remove-stride-adjustment
038bc7fc
·
Fix issue uploading narrow textures in OpenGL.
·
Sep 27, 2023
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renderpass-dependency-fix
6063e30f
·
Correct the subpass dependencies for the backbuffer to pass validation.
·
Sep 27, 2023
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