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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4052
f9941470
·
Readme: Two minor changes to the README (#8105)
·
Feb 11, 2023
v1.7.4051
9549a6b1
·
GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC
·
Feb 10, 2023
v1.7.4050
32060945
·
GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games.
·
Feb 10, 2023
v1.7.4049
5cfae807
·
GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option
·
Feb 10, 2023
v1.7.4048
b4d140c6
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GameDB: Fixes for 187 Ride or Die
·
Feb 10, 2023
v1.7.4047
c65eb3c3
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GS/HW: Fix crash with AVX2 due to unaligned pitch
·
Feb 10, 2023
v1.7.4046
eec0984d
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Gamedb: remove skipdraw from Need for Speed - Undercover
·
Feb 10, 2023
v1.7.4045
9b1163f9
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GS/HW: Use sampler for clamp/repeat when it's redundant
·
Feb 10, 2023
v1.7.4044
b30b4375
·
GS: Detect 16bit source copy in to 32bit target shuffle
·
Feb 10, 2023
v1.7.4043
1b0c03d8
·
GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2
·
Feb 10, 2023
v1.7.4042
bca49184
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Debugger: Fix missing return path. (#8094)
·
Feb 09, 2023
v1.7.4041
26d6c331
·
GSRunner: Clear bindings and disable game settings
·
Feb 09, 2023
v1.7.4040
94206153
·
Implement thread listing for IOP
·
Feb 09, 2023
v1.7.4039
7198c6b8
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GS: Use u32 instead of size_t for index storage
·
Feb 09, 2023
v1.7.4038
34371c07
·
Mcd-Folder: Prevent crash trying to delete non-existent node.
·
Feb 09, 2023
v1.7.4037
d6099dd2
·
GS/Vulkan: Use Bresenham line rasterization when supported
·
Feb 09, 2023
v1.7.4036
a1bc3914
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PAD: Fix trigger deadzone/scale setting
·
Feb 09, 2023
v1.7.4035
13ed41d0
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GS/DX11: Disable multisampling in rasterizer state
·
Feb 09, 2023
v1.7.4034
8a0a8f71
·
GameDB: Remove preloading disable for a bunch of games
·
Feb 09, 2023
v1.7.4033
16989f21
·
GS-HW: On overwrite of large incompatible format texture, erase old.
·
Feb 09, 2023
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