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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4072
59cbdc79
·
GameDB: Fixes for V-Rally 3 and Berserk
·
Feb 12, 2023
v1.7.4071
50ff3649
·
GS: Fix divide by zero error
·
Feb 12, 2023
v1.7.4070
9ca9db87
·
GS: Fix undefined behaviour bug in PCRTC
·
Feb 12, 2023
v1.7.4069
fa70f0e7
·
GS/HW: Don't age texture cache on idle frames
·
Feb 12, 2023
v1.7.4068
3eb629f1
·
InputManager: Restore passing wheel events to ImGui
·
Feb 12, 2023
v1.7.4067
c9aba6bb
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GS/TextureCache: Allow tex-in-rt for 16/24/32-bit targets
·
Feb 12, 2023
v1.7.4066
245b03e2
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GS: Limit the height of framebuffer reads
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Feb 12, 2023
v1.7.4065
4e31e5fd
·
GS: Use linear interpolation for Screen Offsets
·
Feb 12, 2023
v1.7.4064
750a7420
·
InputManager: Warning fix/default interia value
·
Feb 12, 2023
v1.7.4063
d00845f5
·
GameDB: Add missing Need for Speed - Carbon entry.
·
Feb 12, 2023
v1.7.4062
aeb4445c
·
Qt/Input: Improved how mouse movements are mapped to analog (#7910)
·
Feb 11, 2023
v1.7.4061
73abae8c
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GameDB: Remove forced deinterlacing modes which are no longer required
·
Feb 11, 2023
v1.7.4060
26e691ba
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GameDB: Update HPO on Spider Man 2
·
Feb 11, 2023
v1.7.4059
c7352d9e
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GS: Attempt to recreate device if GPU crashes
·
Feb 11, 2023
v1.7.4058
7b8f9a54
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GS/HW: Purge FFX-2 depth clear CRC hack
·
Feb 11, 2023
v1.7.4057
28980af8
·
GameDB: Port COP2 patch for Disneys Cars
·
Feb 11, 2023
v1.7.4056
80dce398
·
GS/HW: Carefully allow move to create new targets
·
Feb 11, 2023
v1.7.4055
06db8eec
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Context.cpp: fix minor typo
·
Feb 11, 2023
v1.7.4054
9c720efe
·
GS/OGL: Fix possible crash downloading odd texture sizes
·
Feb 11, 2023
v1.7.4053
cbf91a8d
·
GS-HW: Tighten CLUT detection slightly.
·
Feb 11, 2023
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