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This project is mirrored from
https://github.com/hrydgard/ppsspp/
. Pull mirroring updated
Dec 23, 2024
.
show-gl-compile-errors-on-screen
a5af0e3f
·
Show an error on screen if a shader fails to compile.
·
Nov 05, 2020
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move-shader-writer
03e8eac6
·
Merge the two ShaderLanguage enums.
·
Nov 04, 2020
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masked-memory-ios
f050d519
·
Enable masked memory addressing on iOS
·
Nov 03, 2020
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shader-writer
ce4ee010
·
Apparently only MSVC can handle the ambiguity.
·
Nov 02, 2020
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merge-glsl-hlsl-vertex-shadergens
f4ea3ccf
·
Move the generic vertex shader generator into GPU/Common and rename it.
·
Nov 01, 2020
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vertex-shader-id-cleanup
0938d495
·
Remove a redundant bit from vertex shader IDs.
·
Nov 01, 2020
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merge-glsl-hlsl-fragment-shadergens
d32fc34b
·
Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
·
Oct 31, 2020
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remove-d3d11-level-9
5ee9cfef
·
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
·
Oct 29, 2020
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change-jpn0-font
baf709a8
·
Change jpn0 font (#13588)
·
Oct 26, 2020
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merge-glsl-vertex-shadergens
148d3b72
·
Use splat3(x) liberally (converts to vec3(x) on GLES, vec3(x,x,x) on D3D)
·
Oct 25, 2020
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merge-glsl-fragment-shadergens
020fb55a
·
Completes the merge, deleting the Vulkan-specific fragment shader generator.
·
Oct 23, 2020
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gl-allow-wrap-framebuffers
43ce4e74
·
Remove an unmotivated ifdef. Additional cleanup
·
Oct 22, 2020
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shader-refactor-prep
2c0a3c2e
·
Prepare for more GLSL testing
·
Oct 21, 2020
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shader-refactor
b6ca5d9e
·
Bugfixes
·
Oct 20, 2020
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replacement-tex-mipmap-gen
d798e238
·
Buildfix - remove more Qt-specific code in TextureReplacer
·
Oct 06, 2020
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free-space-workaround
092e3e40
·
Also report a smaller memstick for Street Fighter Alpha 3 MAX (see #10462)
·
Oct 06, 2020
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sdl-vulkan-work
f6cc10f5
·
Vulkan: Fix device selection in the SDL path
·
Jun 27, 2020
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vfpu-dot-experiments
35f84842
·
WIP: vfpu_dot experiments
·
Aug 06, 2019
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split-tess-pipeline-layout
c87fcc0a
·
Separate pipeline layout for tess. No idea if this really saves much perf yet.
·
Nov 21, 2018
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mipmap-slope
795ddf16
·
Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST modes....
·
Dec 08, 2017
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