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framebuffer-sequence-numbers
078fc881
·
Revise comments according to feedback
·
Aug 17, 2022
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remove-depth-buffer-tracking
74f1c94d
·
Use sequence numbers instead of a tracking array for depth buffers
·
Aug 17, 2022
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fix-depth-blit-regression
605646b9
·
Fix the raster depth blit again, which I recently broke.
·
Aug 17, 2022
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sequence-based-texture-matching
76333f90
·
Bias towards the most recently written framebuffer
·
Aug 17, 2022
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fix-framebuffer-matching
68480c54
·
Texture bind channel fix
·
Aug 20, 2022
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copy-color-to-depth
29ea3ffe
·
Restore the clearing optimization, avoiding unnecessary depth copies
·
Aug 20, 2022
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depal-depth-565
a11e7e16
·
More D3D9 work on depth textures. Something still missing.
·
Aug 21, 2022
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refactor-depal
b39b74e6
·
More renaming. Fix shader view for Vulkan
·
Aug 22, 2022
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test-drive-smooth-depal
e3943f6d
·
Implement smoothed depal for the "old" depal path as well.
·
Aug 22, 2022
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copy-color-on-bind
51686f49
·
Copy color from overlapping framebuffers on bind, under certain conditions.
·
Aug 22, 2022
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minor-framebuffer-stuff
d1336fe1
·
Small Draw2D refactor
·
Aug 23, 2022
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more-draw2d-refactor
5084743b
·
Use Draw2D for depal shaders (except the actual blit, for now)
·
Aug 23, 2022
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many-gl-fixes
d459eac8
·
Fix checks for depth texture support, GLES syntax errors
·
Aug 24, 2022
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depal-fixes
b529d26f
·
Fix smoothed depal on GLES. Don't enable filtering if not using.
·
Aug 24, 2022
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rework-reinterpret
048a556a
·
Add floating point version of reinterpret shaders
·
Aug 24, 2022
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stride-gap
04740d06
·
Tighten the check a bit more
·
Aug 24, 2022
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block-refactor
753062b2
·
More comment fixes, cleanups
·
Aug 25, 2022
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remove-stride-change
a353c210
·
Remove support for framebuffers changing stride (already unreachable).
·
Aug 25, 2022
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finish-depal-refactor
7cba231e
·
Finish the depal refactoring.
·
Aug 26, 2022
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reinterpret-between-32-and-16
e63c14b4
·
More spongebob check tweaks, assert fix
·
Aug 28, 2022
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