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vulkan-submit-main-before-acquire
85d1f289
·
Throw in assorted warning fixes
·
Sep 20, 2022
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rectangular-clut-copy
78ab0139
·
Shouldn't 'floor' there
·
Sep 21, 2022
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clut-gpu-scale-fix
a92aaf93
·
Dirty more state after depal
·
Sep 21, 2022
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dirty-state-cleanup
287e0259
·
Minor cleanups around dirtying of render state
·
Sep 22, 2022
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depth-free-renderpass
11b80782
·
Fix for render pass merge
·
Sep 22, 2022
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zbuffer-upload-heuristic
a31c5c82
·
Cleanup logic
·
Sep 22, 2022
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remove-clut-compat-option
0ab5d4be
·
Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag.
·
Sep 22, 2022
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ignore-stride-with-texheight-1
a6d6e0a3
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Texture/Framebuffer match: Ignore stride if texHeight == 1. Fixes Ridge Racer lens flares.
·
Sep 22, 2022
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vulkan-cleanup-work
7bef9029
·
Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh).
·
Sep 23, 2022
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more-vulkan-cleanup-work
3393d47e
·
Remove ill-formed asserts
·
Sep 23, 2022
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event-profiler
7e961817
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Implement a simple event profiler view.
·
Sep 24, 2022
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dont-compile-incompatible-shader-variants
08d2cb44
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Bump the shader cache version
·
Sep 24, 2022
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vulkan-dont-always-alloc-depth
70c5ca62
·
Remove debug log. Add some new debug log though, unrelated to this PR, for fb...
·
Sep 25, 2022
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fix-vulkan-pretransition-bug
a7642bac
·
Replace faulty layout transition deduplication algorithm.
·
Sep 25, 2022
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light-ubershader
f30252f8
·
Oops! Also, testfix
·
Sep 25, 2022
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always-compute-fog-in-vs
9d1355e1
·
Always do the vertex shader part of the fog computation.
·
Sep 26, 2022
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dynamic-matupdate
07ca9e46
·
Fold the "materialUpdate" flag into the light ubershader part.
·
Sep 26, 2022
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optimize-shader-constants
ce835d18
·
Merge pull request #16109 from unknownbrackets/optimize-shader-constants
·
Sep 26, 2022
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fb-create-nearest-filter
1c0d66ae
·
Add compatibility flag for loading pixels on framebuffer create using nearest filtering
·
Sep 26, 2022
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color-test-fix
9b46adb9
·
Fix color test.
·
Sep 26, 2022
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