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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4972
17d2fb18
·
GameDB: Remove Tex in RT for Dragon Quest VIII
·
Aug 31, 2023
v1.7.4971
124ba2a1
·
GS/TC: Avoid no size targets being made
·
Aug 31, 2023
v1.7.4970
9b8dc448
·
GS/TC: Only look up alternate depth sources if inside the target
·
Aug 31, 2023
v1.7.4969
0a44a81d
·
GS/HW: Round up when checking odd width double half clears
·
Aug 31, 2023
v1.7.4968
c4ec841c
·
IPU: Move decode delay to after the decode
·
Aug 31, 2023
v1.7.4967
6fe5d9a9
·
GameDB: Add missing BlueTongue GSC entries
·
Aug 30, 2023
v1.7.4966
2fb311e0
·
GameDB: Add VU0 clamping Extra + Sign to Sky Odyssey
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Aug 30, 2023
v1.7.4965
d6822b85
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GS/HW: Kill old opposite type targets on clears
·
Aug 29, 2023
v1.7.4964
d08461bd
·
Qt: Update Base Translation
·
Aug 28, 2023
v1.7.4963
f4d63877
·
GS/HW: Fix up and restore some old valid channel behaviour
·
Aug 28, 2023
v1.7.4962
43335cd7
·
GS/HW: Always calculate valid area + end block on new targets
·
Aug 27, 2023
v1.7.4961
0678bb03
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GS/Vulkan: Prevent transition back to Undefined layout
·
Aug 27, 2023
v1.7.4960
b15102d4
·
FullscreenUI: Make back button go back to pause menu
·
Aug 27, 2023
v1.7.4959
fb268420
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GS/HW: Fix depth getting discarded with DATE on
·
Aug 27, 2023
v1.7.4958
e703baf2
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GSCapture: Fix incorrect format string for FFmpeg version
·
Aug 27, 2023
v1.7.4957
94670baa
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Qt: Fix global volume slider overriding per-game
·
Aug 27, 2023
v1.7.4956
62c67435
·
Hotkeys: Add "Toggle On-Screen Display"
·
Aug 27, 2023
v1.7.4955
1e492721
·
Pad: Don't serialize buttons or config
·
Aug 27, 2023
v1.7.4954
2fe635a9
·
GS/HW: Don't rely on transfer rect size if target width changes
·
Aug 26, 2023
v1.7.4953
c1bdbffc
·
GameDB: Remove Tex in RT for Final Fantasy X
·
Aug 26, 2023
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