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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4932
dfb96783
·
GS/HW: Cleanup draw when pixels fail on alpha test/date.
·
Aug 19, 2023
v1.7.4931
98f7c296
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GS/Vulkan: Avoid incorrect-layout RT descriptor
·
Aug 19, 2023
v1.7.4930
0998c553
·
GameDB: SoulCalibur III
·
Aug 19, 2023
v1.7.4929
1a79e23b
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GS/HW: Further adjust how we handle RT alpha in blending.
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Aug 18, 2023
v1.7.4928
d49323c7
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GS/HW: Skip DATE/draw if not required
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Aug 18, 2023
v1.7.4927
98eb3cb7
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GameDB: Add COP2 patch for Initial D - Special Stage (SLPM-65268)
·
Aug 17, 2023
v1.7.4926
c75ae738
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GameDB: Naruto Ultimate Ninja 5 + same for 4th
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Aug 17, 2023
v1.7.4925
07519b7c
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Qt: Update Base Translation
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Aug 17, 2023
v1.7.4924
4c62c82d
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GameDB: Hardware Fixes for Burnout 2 (#9770)
·
Aug 17, 2023
v1.7.4923
92a95542
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GameDB: Add VU0 clamping to Naruto Ultimate Ninja 5 (Accel 2)
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Aug 16, 2023
v1.7.4922
324a700f
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GS/TC: Don't allow tex is rt for PSMT8 on 16bit targets
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Aug 16, 2023
v1.7.4921
a6b93475
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GS/HW: Only preserve valid channels on target overlap
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Aug 16, 2023
v1.7.4920
cd5ec59f
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GS/DX11: Commit clear before clearing stencil
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Aug 15, 2023
v1.7.4919
80fe8131
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[SAVEVERSION+] Remove old trigger deadzone references, replace with button deadzone
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Aug 14, 2023
v1.7.4918
1262afef
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GS/DX12: Use WinPixEventRuntime for debug messages
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Aug 14, 2023
v1.7.4917
9310861c
·
GS:MTL: Properly set stencil reference on draw encoders
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Aug 14, 2023
v1.7.4916
53f0db99
·
GameDB: Various Fixes
·
Aug 14, 2023
v1.7.4915
2eb125f6
·
gitignore: Don't include TXT files generated by crash dumps
·
Aug 12, 2023
v1.7.4914
f805d943
·
UI: remove mention of Half Screen Fix
·
Aug 12, 2023
v1.7.4913
054cb9e9
·
GS/HW: Correctly remove offset when detecting shuffle coords
·
Aug 12, 2023
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