Skip to content
GitLab
Explore
Sign in
Tags
Tags give the ability to mark specific points in history as being important
This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4152
be769c28
·
Qt: Cancel game list refresh before GetSaveStateFileName()
·
Feb 26, 2023
v1.7.4151
3128c48d
·
GameDB: Dance Summit 2001 Fixes
·
Feb 26, 2023
v1.7.4150
5c7161fd
·
GameDB: NASCAR '06 Total Team Control
·
Feb 26, 2023
v1.7.4149
e85790b8
·
GS/HW: Don't try to draw with invalid TEX0 configuration
·
Feb 26, 2023
v1.7.4148
980e2f67
·
Qt: Don't display updater if running a game or fullscreen
·
Feb 26, 2023
v1.7.4147
7781907f
·
GS: Blend truncation and dither goes the other way when subtracting
·
Feb 26, 2023
v1.7.4146
2bf74622
·
GS/DX12: Fix potential crash in PrimID DATE setup
·
Feb 26, 2023
v1.7.4145
6bcaef93
·
GS-HW: Allow swapping of start/end block on overlap check within page
·
Feb 26, 2023
v1.7.4144
a97df140
·
GS-HW: Set scale on temporary depth stencil
·
Feb 26, 2023
v1.7.4143
9a0cd115
·
GameDB: Timesplitters Series + minor maintenance
·
Feb 26, 2023
v1.7.4142
16c41255
·
Gamedb: remove disable partial invalidation from fatal frame
·
Feb 26, 2023
v1.7.4141
c2d1e5bd
·
GameDB: Switch CPU CLUT for GPU CLUT in The Godfather
·
Feb 25, 2023
v1.7.4140
f3b67b15
·
GameDB: Gorwlanser 5&6 and Poinies Poin Fixes
·
Feb 25, 2023
v1.7.4139
8dac10ae
·
Qt: Add a new theme, Cobalt Sky.
·
Feb 25, 2023
v1.7.4138
6b810502
·
GameDB: 007 EON Fixes
·
Feb 25, 2023
v1.7.4137
b4beacfc
·
GS/OGL: Avoid framebuffer swaps when depth is being alternated
·
Feb 25, 2023
v1.7.4136
3433a42e
·
GS/DX12: Fix incorrect pipeline RT format
·
Feb 25, 2023
v1.7.4135
e01eac61
·
GS-tc: Fix Wreorder-ctor warning.
·
Feb 24, 2023
v1.7.4134
8116646d
·
GS: Bump shader cache version.
·
Feb 24, 2023
v1.7.4133
c12b412e
·
GS-HW: Remove debug message, partial Clang format GSRendererHW.cpp
·
Feb 23, 2023
Prev
1
…
140
141
142
143
144
145
146
147
148
…
252
Next