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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4452
e462f1ff
·
iR3000: Fix memchecks that only log
·
May 01, 2023
v1.7.4451
e221d31b
·
GS:OGL:Shaders: Formatting
·
Apr 30, 2023
v1.7.4450
9de152b8
·
Linux: implement DBus screensaver inhibitor
·
Apr 30, 2023
v1.7.4449
360f9afb
·
GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan
·
Apr 30, 2023
v1.7.4448
1b818252
·
x86/microVU: Fix typo in VI CRC
·
Apr 30, 2023
v1.7.4447
b3e6e288
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x86/iR5900: Fast forward timeout loops
·
Apr 30, 2023
v1.7.4446
eaceb278
·
x86/microVU: Remove redundant cmp in mVUtestCycles
·
Apr 29, 2023
v1.7.4445
d3e527f2
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GS:MTL: Always end all encoders on FlushEncoders
·
Apr 29, 2023
v1.7.4444
b47fdcdf
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GS: Fix crash when looking up color textures with depth lookups
·
Apr 29, 2023
v1.7.4443
2550ad7f
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GS/HW: Detect clears spanning multiple sprites
·
Apr 29, 2023
v1.7.4442
ec41af76
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GS/Vulkan: Make primid not require barycentric extension
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Apr 29, 2023
v1.7.4441
a5ed24ca
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Perf: Support instruction-level profiling with jitdump on Linux
·
Apr 29, 2023
v1.7.4440
b3697579
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GS/Vulkan: Simplify GPU selection
·
Apr 29, 2023
v1.7.4439
388da205
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GameDB: FFXII texture fixes
·
Apr 29, 2023
v1.7.4438
aa9a0dca
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GS/HW: Fix HW move debug message
·
Apr 28, 2023
v1.7.4437
6535e7e4
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GS: Add natvis for vector types
·
Apr 28, 2023
v1.7.4436
5f9473ef
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ci: Update labeler debugger directories
·
Apr 28, 2023
v1.7.4435
fbb1c7cb
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GS/OGL: Don't reuse targets when they're the texture
·
Apr 27, 2023
v1.7.4434
2d97d85c
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GS-hw: Use correct format specifier for blend log, use constants for mergesprite log.
·
Apr 27, 2023
v1.7.4433
ecd7d0fc
·
GS/HW: Fix pipeline/shader duplication
·
Apr 27, 2023
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