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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4372
1ec83dc7
·
SPU2: Fix savestate loading setting incorrect variable
·
Apr 11, 2023
v1.7.4371
f26cc38b
·
SPU2: Store DMA pointers as offsets in save state
·
Apr 11, 2023
v1.7.4370
d9f537e9
·
GS-hw: Fix Wsign-compare warning.
·
Apr 11, 2023
v1.7.4369
94c75df0
·
PAD: Update to latest controller database.
·
Apr 10, 2023
v1.7.4368
423a8884
·
GS/Vulkan: Don't try to render out of bounds in Interlace()
·
Apr 10, 2023
v1.7.4367
f61f7bb7
·
Bump peter-evans/create-pull-request from 4 to 5
·
Apr 10, 2023
v1.7.4366
971acd3f
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Qt: Fills in the settings help description fields
·
Apr 09, 2023
v1.7.4365
bba070bd
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GameDB: PAL ZoE 2 Text fix
·
Apr 09, 2023
v1.7.4364
6c4152a7
·
GS/HW: Update 32-bit flag for depth buffers too
·
Apr 09, 2023
v1.7.4363
e0cfa2df
·
EE/COP2: Increase likely clear sync
·
Apr 09, 2023
v1.7.4362
bf9d087e
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GS/HW: Adjust Burnout CRC to fully skip broken post effect
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Apr 09, 2023
v1.7.4361
b245dd55
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Github: Change emu bug report template
·
Apr 09, 2023
v1.7.4360
8d429c7e
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GameDB: Update the VU clamp mode on Ultimate Spider-Man
·
Apr 09, 2023
v1.7.4359
b9be3ad3
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GS/HW: Tiny optimization in source lookup
·
Apr 09, 2023
v1.7.4358
3099090e
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GameDB: Add InstantDMA to Jak 3 for holes in face geometry
·
Apr 09, 2023
v1.7.4357
5e27c656
·
EE/COP2: Check for likely zero clears in COP2 synced ops
·
Apr 09, 2023
v1.7.4356
8b32382e
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GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man
·
Apr 09, 2023
v1.7.4355
60047e80
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common: Remove some unneeded includes.
·
Apr 08, 2023
v1.7.4354
64a6d802
·
GS: Reset performance counters on renderer switch
·
Apr 08, 2023
v1.7.4353
cd443413
·
GSRunner: Don't skip dumps with dots in their filename
·
Apr 08, 2023
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