Skip to content
GitLab
Explore
Sign in
Tags
Tags give the ability to mark specific points in history as being important
This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.4392
d1f62ca9
·
GS: Remove GSVertexList
·
Apr 16, 2023
v1.7.4391
d7455644
·
GS/HW: Adjust Black/Burnout sky CRC hack
·
Apr 15, 2023
v1.7.4390
d37ac992
·
GS/HW: Use bitfield extract for VS expand (GL/VK)
·
Apr 15, 2023
v1.7.4389
e7fc3de9
·
GS/HW: Ensure region texture mipmaps don't go out of bounds
·
Apr 15, 2023
v1.7.4388
bde81380
·
GS/SW: Stop C rasterizer crashing with AA1
·
Apr 15, 2023
v1.7.4387
72f70d47
·
GS/Vulkan: Clear textures/RTs at end of frame
·
Apr 15, 2023
v1.7.4386
53c90214
·
GS/HW: Don't attempt to colour copy into depth target
·
Apr 15, 2023
v1.7.4385
8bd00e24
·
GS: Remove unused scissor variables
·
Apr 15, 2023
v1.7.4384
7531080e
·
GS/HW: Only force shader sampling for non-32bit targets
·
Apr 15, 2023
v1.7.4383
bf57ab3e
·
GS:OGL: Support vs expand on older GL with SSBO extension
·
Apr 15, 2023
v1.7.4382
dfcb96a4
·
GameDB: Various fixes
·
Apr 14, 2023
v1.7.4381
5c4fad67
·
GameDB: Remove no longer needed Spyro patches
·
Apr 14, 2023
v1.7.4380
0919b151
·
GameDB: Various fixes
·
Apr 14, 2023
v1.7.4379
8162c878
·
GameIndex: Added Boss Hang Fix to more regions.
·
Apr 14, 2023
v1.7.4378
09394ee4
·
Qt: Hide SDL Raw option on non win32 builds
·
Apr 13, 2023
v1.7.4377
7f7dd605
·
GS/HW: VS expand instead of GS for DX/GL/Vulkan
·
Apr 13, 2023
v1.7.4376
1d7a69ad
·
AppImage: Include libxcb-cursor
·
Apr 13, 2023
v1.7.4375
f7d87076
·
Qt: Adjust MTVU core count text
·
Apr 13, 2023
v1.7.4374
128cf9b5
·
3rdparty:macOS: Update to Qt 6.4.3
·
Apr 13, 2023
v1.7.4373
a3af4155
·
3rdparty: Bump libchdr to support raw DVD ISO as CHD
·
Apr 12, 2023
Prev
1
…
128
129
130
131
132
133
134
135
136
…
252
Next