Skip to content
GitLab
Explore
Sign in
Tags
Tags give the ability to mark specific points in history as being important
This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.5971
c68222d9
·
Qt: Update Base Translation
·
Jul 09, 2024
v1.7.5970
d68f1aa7
·
GameDB: Add native scaling to Scaler
·
Jul 09, 2024
v1.7.5969
fdcb0efe
·
GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
·
Jul 09, 2024
v1.7.5968
74209561
·
GameDB: Various fixes
·
Jul 08, 2024
v1.7.5967
a2aae7fb
·
GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
·
Jul 08, 2024
v1.7.5966
c127d23d
·
GameDB: Some fixes for NTSC-J titles. (#11508)
·
Jul 08, 2024
v1.7.5965
404824e6
·
GS: Fix half pixel offset normal upscaling above 8x.
·
Jul 08, 2024
v1.7.5964
06c9c607
·
Debugger Expressions: Add FPU registers to breakpoint conditionals.
·
Jul 08, 2024
v1.7.5963
28f7860a
·
Qt: Update Base Translation
·
Jul 08, 2024
v1.7.5962
05a7a5bd
·
Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
·
Jul 07, 2024
v1.7.5961
9781d297
·
GameDB: Various fixes
·
Jul 07, 2024
v1.7.5960
8543e87b
·
GS: Clear draw queue when using the null renderer
·
Jul 07, 2024
v1.7.5959
b2062c93
·
Deps: Update to SDL 2.30.5
·
Jul 07, 2024
v1.7.5958
30b66410
·
USB: Fix period key not working
·
Jul 06, 2024
v1.7.5957
a52f8235
·
GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
·
Jul 05, 2024
v1.7.5956
10a7fe07
·
UI: Add text to upscaling multipliers and remove two fractional
·
Jul 05, 2024
v1.7.5955
defb50aa
·
GameDB: Destroy All Humans! 2 PAL Title
·
Jul 03, 2024
v1.7.5954
84e36463
·
Qt: Update Base Translation
·
Jul 03, 2024
v1.7.5953
dbfd506c
·
Clang Format: cache.cpp and vtlb.cpp
·
Jul 02, 2024
v1.7.5952
c7e516b7
·
UI: Fix per game internal resolution dropdown
·
Jul 02, 2024
Prev
1
…
49
50
51
52
53
54
55
56
57
…
252
Next