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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.5931
f8ab3843
·
GameDB: Various fixes
·
Jun 25, 2024
v1.7.5930
107c117a
·
VMManager: Don't use achievements when playing GS dumps
·
Jun 25, 2024
v1.7.5929
46f37f3b
·
PAD: Update to latest controller database.
·
Jun 25, 2024
v1.7.5928
8e891b0c
·
GS/HW: Add missing blend optimization check
·
Jun 24, 2024
v1.7.5927
fc4bdfd0
·
GS: Avoid pointlessly trying to map more pages in memory than the GS has
·
Jun 24, 2024
v1.7.5926
3040474f
·
Qt: Fix duplicate log window when theme switching
·
Jun 24, 2024
v1.7.5925
4924d8c9
·
GS/Vulkan: Release swap chain images on acquire fail
·
Jun 24, 2024
v1.7.5924
57d22543
·
GS/HW: Ensure mipmaps aren't generated on hash cache textures
·
Jun 24, 2024
v1.7.5923
f47b2d02
·
GS/HW: Improve scale preservation check
·
Jun 23, 2024
v1.7.5922
32721f9f
·
GameDB: Street Fighter EX3 - Fix the post processing at high resolution
·
Jun 23, 2024
v1.7.5921
27e2138d
·
Deps: Update to Qt 6.7.2
·
Jun 23, 2024
v1.7.5920
512ab67e
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Deps: Update to SDL 2.30.4
·
Jun 23, 2024
v1.7.5919
9d66c8b1
·
GS/HW: Correct rect checks in textureminmax
·
Jun 23, 2024
v1.7.5918
a132a6f9
·
GS: Make sure min/max for texture is at least 1 pixel
·
Jun 23, 2024
v1.7.5917
6fc631ea
·
GS/HW: Fix up Burnout CRC so NS properly detects downscale.
·
Jun 23, 2024
v1.7.5916
1d4d75fd
·
GameDB: Fix shadows alignment on Crash Twinsanity
·
Jun 22, 2024
v1.7.5915
dda6e37b
·
GS/HW: When detecting target overlap, offset copy from base
·
Jun 22, 2024
v1.7.5914
a4ffc6c4
·
GS/HW: Fix line width factor when upscaling.
·
Jun 22, 2024
v1.7.5913
5e9b31d2
·
ci: bump `ws` dependency in announce workflow
·
Jun 19, 2024
v1.7.5912
2bbb1675
·
GameDB: Add round sprite half to Valkyrie Profile 2
·
Jun 18, 2024
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