Skip to content
GitLab
Explore
Sign in
Tags
Tags give the ability to mark specific points in history as being important
This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.5911
779b1755
·
GS/HW: Don't scale up downscaled targets when copying directly
·
Jun 17, 2024
v1.7.5910
55e0464c
·
GS/HW: Allow offset channel shuffles on sources.
·
Jun 17, 2024
v1.7.5909
e843e174
·
PAD: Update to latest controller database.
·
Jun 17, 2024
v1.7.5908
6195c1a3
·
Resources: Compress the PNGs
·
Jun 17, 2024
v1.7.5907
d6260282
·
UI: fix invert settings being incorrectly set in big picture mode
·
Jun 17, 2024
v1.7.5906
f565da6c
·
GameDB: Make sure hw renderer is running for hw renderer OSD messages.
·
Jun 16, 2024
v1.7.5905
9c45567d
·
GS/HW: Additional texture shuffle dimension check
·
Jun 16, 2024
v1.7.5904
ab287474
·
CI/AppImage: Explicitly remove libwayland-*
·
Jun 16, 2024
v1.7.5903
8766d0b6
·
VMManager: Refactor Affinity Control to Thread Pinning
·
Jun 16, 2024
v1.7.5902
b1f051df
·
GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
·
Jun 15, 2024
v1.7.5901
4e343158
·
CDVD: Fix -Wsign-compare warnings.
·
Jun 15, 2024
v1.7.5900
6fcd5d0a
·
GzippedFileReader: Don't write OOB in last chunk
·
Jun 15, 2024
v1.7.5899
9c57ac34
·
GS/HW: Include block offsets on invalidation by page
·
Jun 15, 2024
v1.7.5898
21df1388
·
MSBuild: RecStubs.cpp should be excluded
·
Jun 15, 2024
v1.7.5897
36f97156
·
CDVD: Actually fix NVRAM open mode
·
Jun 15, 2024
v1.7.5896
a0d32d49
·
CDVD: Correct NVM file saving to be in write mode
·
Jun 14, 2024
v1.7.5895
f3776fa8
·
UI: Rename Wild Arms hack
·
Jun 14, 2024
v1.7.5894
de7d934a
·
UI: Increase draw dumping start/count limit
·
Jun 14, 2024
v1.7.5893
6aa57b7e
·
DEV9: Handle adapters that provide FCS in capture
·
Jun 14, 2024
v1.7.5892
7aea867a
·
GS/HW: Use enum for blend_hw shader bit.
·
Jun 14, 2024
Prev
1
…
52
53
54
55
56
57
58
59
60
…
252
Next