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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v2.3.370
319ec1f7
·
OSD: Fix performance overlay overwriting dump stats when shifted left
·
May 24, 2025
v2.3.369
2079532e
·
GameDB: Add memcard filters for some NTSC-J titles. (#12708)
·
May 24, 2025
v2.3.368
de1d646f
·
github-workflows: Fix a broken link.
·
May 24, 2025
v2.3.367
4bc3ab62
·
OSD: Add VSync to the OSD
·
May 24, 2025
v2.3.366
7cdf5eef
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GS/TC: On clear delete overlapping depth targets
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May 24, 2025
v2.3.365
c7ee7264
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GS/HW: Improve texture shuffle/copy detection
·
May 23, 2025
v2.3.364
5434af34
·
GameDB: Add listings for PSX Update Disc.
·
May 23, 2025
v2.3.363
169cea0f
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docs: update in order to redirect from the GH wiki to our website
·
May 22, 2025
v2.3.362
a8f3ec81
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GSClut: Get rid of m_read.dirty assert in GetAlphaMinMax32.
·
May 21, 2025
v2.3.361
d9cffd58
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GameDB: Add missing variants + fixes
·
May 21, 2025
v2.3.360
e5663862
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GS/TC: only kill old misaligned targets on preload from previous frames.
·
May 20, 2025
v2.3.359
7abd2009
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debugger: fix thread view row lookup
·
May 20, 2025
v2.3.358
46f075e8
·
DebugTools: Fix uninitialized variable in breakpoint code
·
May 19, 2025
v2.3.357
832c381a
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GS/HW: Allow partial depth copy on dx12.
·
May 19, 2025
v2.3.356
e0212822
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CI: Fix script building universal dependencies on macOS
·
May 19, 2025
v2.3.355
4d37e356
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GS/TC: Delete dirty rt's in src lookup + usert in rt on 3 draw old rt's
·
May 18, 2025
v2.3.354
0799bb8c
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GS/DX: DX requires a copy to sample the depth buffer.
·
May 17, 2025
v2.3.353
2d03b21f
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Formatting: Clean up some if spaces
·
May 17, 2025
v2.3.352
708931e4
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GS/HW: Clean up HandleTextureHazards.
·
May 17, 2025
v2.3.351
81800d28
·
CMake: Support more package configurations to import with a Devel build
·
May 17, 2025
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