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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v2.3.350
d0411d7d
·
Core:macOS: Initialize all address variables passed to vm_map
·
May 16, 2025
v2.3.349
f90396bd
·
GS/DX12: Fix command list not flushing when in surfaceless mode.
·
May 16, 2025
v2.3.348
ae8808b8
·
GS/HW: Backport some tex is fb shaders to dx and opengl.
·
May 15, 2025
v2.3.347
0bae9fc2
·
Deps: Update SDL3 to 3.2.14
·
May 15, 2025
v2.3.346
49c8b687
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GS/HW: Enable feedback loop if channel shuffle enabled barriers.
·
May 15, 2025
v2.3.345
1e2fcd17
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GS/HW: Fix new target creation width when doing a page copy
·
May 15, 2025
v2.3.344
863f3e82
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GS/HW: Combine target using the drawn area, not valid area (some of this can be garbage)
·
May 13, 2025
v2.3.343
529c7564
·
GitHub: Require PR authors to disclose AI usage
·
May 12, 2025
v2.3.342
67b98dbd
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Deps: Also build KDDockWidgets as Debug
·
May 12, 2025
v2.3.341
777bf338
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GS/HW: Fix tex is fb log for palette conversion.
·
May 12, 2025
v2.3.340
3ba8d9eb
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GS/HW: Move texture sampling before EmulateBlending.
·
May 12, 2025
v2.3.339
db5384e1
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GS/HW: Add hazard check for date depth buffer creation.
·
May 12, 2025
v2.3.338
0992e784
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GS/HW: Tighten shuffle check on source lookup
·
May 12, 2025
v2.3.337
1e7c7db2
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GameDB: Various Fixes Part 3 Because I Forgot More
·
May 12, 2025
v2.3.336
3ab539be
·
CDVD: Fix for non-PCH builds
·
May 10, 2025
v2.3.335
db06e11a
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GameDB: RT in RT Part Deux.
·
May 10, 2025
v2.3.334
757ed33e
·
FSUI: Add ImDrawList helper for drawing SVG images
·
May 10, 2025
v2.3.333
3dfdc8ee
·
Debugger: Fix a typo in the memory search view
·
May 08, 2025
v2.3.332
5a846296
·
Docs: Add even more missing third party licenses
·
May 08, 2025
v2.3.331
0bea015d
·
GS/HW: Adjust blending when tex is fb.
·
May 08, 2025
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