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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Sep 01, 2026
.
Successfully updated
Sep 01, 2026
.
v1.7.5851
8f1b804f
·
GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer
·
May 30, 2024
v1.7.5850
226cf2d2
·
3rdparty: Update to VK memory allocator 3.1
·
May 30, 2024
v1.7.5849
ecbe239c
·
Common: Use Mach VM routines for memory mapping
·
May 30, 2024
v1.7.5848
18665b81
·
3rdparty/vixl: Import @ 8eca2b7
·
May 30, 2024
v1.7.5847
525a7c48
·
GS:MTL: Fix inverted UseMipmapFiltering check
·
May 29, 2024
v1.7.5846
52103898
·
CMake:macOS: Sign with --deep
·
May 29, 2024
v1.7.5845
94bd7c96
·
GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
·
May 28, 2024
v1.7.5844
c94282ce
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GS/Vulkan: Purge threaded presentation
·
May 27, 2024
v1.7.5843
9187e7eb
·
InputManager: Fix exit menu button forwarding to game
·
May 27, 2024
v1.7.5842
2d127039
·
UI: Fix dithering description + make it so 4 lines of description fits
·
May 25, 2024
v1.7.5841
3928014e
·
GS/Vulkan: Work around validation layer semaphore error
·
May 25, 2024
v1.7.5840
256babd3
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GS/HW: Allow forcing Dither to 32bit for 16bit draws
·
May 25, 2024
v1.7.5839
99e38bc4
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GS/Vulkan: Prefer mailbox presentation for vsync-on
·
May 23, 2024
v1.7.5838
63a5a15c
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Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
·
May 23, 2024
v1.7.5837
4fe5064b
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GS/HW: Cleanup RendererHW.
·
May 23, 2024
v1.7.5836
0ea98d6e
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GS/HW: Restrict CPU Sprite abort to non-opaque draws
·
May 22, 2024
v1.7.5835
92b707db
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Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
·
May 22, 2024
v1.7.5834
d765f2e1
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Common: Fix Mac build
·
May 21, 2024
v1.7.5833
b5121629
·
GS/HW: Ignore alpha on double half clear if not used
·
May 21, 2024
v1.7.5832
e24d97bb
·
Common: Don't use MAP_FIXED on Linux
·
May 21, 2024
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